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[Algorithm] Add algorithm interfaces and base implementations - #97
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Summary of ChangesHello @tryuan99, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request lays the groundwork for a more robust and scalable algorithm framework by introducing a set of well-defined interfaces and base implementations for clustering, prediction, and assignment algorithms. The changes involve a significant refactoring of existing components, moving them to 'Legacy' versions and establishing a new, cleaner architecture that leverages a hierarchical object model. This strategic update aims to facilitate the integration of future swarm algorithms without disrupting current simulator functionality. Highlights
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Code Review
This PR introduces a new set of interfaces and base classes for swarm algorithms, which is a great step towards a more modular and testable architecture. The separation of legacy code is clean. My review focuses on the design of the new interfaces and classes.
I have two main suggestions:
- The new
Clusterclass has a manual caching mechanism for its centroid, which is redundant with thePositionproperty fromHierarchicalBaseand can lead to bugs from stale data. I've suggested a refactoring to simplify the class and make it more robust by removing the manual cache. - The new interfaces
IClusterer,IPredictor, andIAssignmentuse a stateful pattern where avoidmethod is called to perform a calculation and the result is then retrieved from a property. I've suggested changing these methods to return their results directly, which leads to a cleaner, more functional, and less error-prone API.
Details and code suggestions are in the specific comments.
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🧱 Stack PR · Base of stack Stack Structure:
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[All] Implement fully hierarchical defense strategy * [Agent] Add agent-related interfaces and base implementations (#95) * [Interceptor/Threat] Add interceptor and threat interfaces (#96) * [Algorithm] Add algorithm interfaces and base implementations (#97) * [Movements] Implement all aerial and ground-based movements (#99) * [Gemini] Disable Gemini pull request summary (#142) * [Sensor] Add sensor interface and ideal sensor implementation (#100) * [Chore] Clean up private properties (#101) * [Evasion] Implement evasion behaviors (#102) * [Agent] Add agent-related interfaces and base implementations (#95) * [Interceptor/Threat] Add interceptor and threat interfaces (#96) * [Algorithm] Add algorithm interfaces and base implementations (#97) * [Movements] Implement all aerial and ground-based movements (#99) * [Sensor] Add sensor interface and ideal sensor implementation (#100) * [Chore] Clean up private properties (#101) * [Evasion] Implement evasion behaviors (#102) * [Attack Behavior] Implement direct attack behavior (#103) * [Controller] Add controller interface and implementations (#105) * [Predictor/Planner] Clean up predictor and planner classes (#108) * [Clustering] Change clustering algorithms to act on hierarchical objects (#111) * [Utils] Clean up coordinates classes and tests (#112) * [Assignment] Refactor assignment algorithms (#113) * [Accessor] Use init accessor for read-only fields (#116) * [Interceptors/Threats] Add Legacy prefix to existing interceptor and threat class names (#121) * [Interceptors/Threats] Implement all interceptor and threat types (#122) * [Proto/Configs] Add launcher types to proto definition and simulation configs (#123) * [IADS] Clean up IADS and simulation manager (#124) * [UI] Remove swarm status dialog and tactical panel (#125) * [All] Remove all legacy code (#127) * [Prefabs] Add prefabs for launchers (#128) * [Release] Adjust minimum distance in proximity release (#129) * [Configs] Add simulation configuration with 2 launchers (#130) * [Simulation] Destroy terminated game objects (#132) * [UI] Draw gizmos for agents (#133) * [UI] Fix summary text label sizes (#134) * [Clustering] Implement recursive clustering within hierarchy (#139) * [UI] Clean up UI scripts (#140) * [Reassignment] Assign new targets to excess interceptors (#141) * [Evasion] Fix threat evasion of interceptors (#143) * [Reassignment] Use capacity remaining to reassign interceptors (#144) * [Agent] Add IsPursuable property (#145) * [Reassignment] Implement threat reassignment (#146) * [Escape] Add escape detectors (#147) * [Escape] Check for escaping targets (#148) * [Movement] Fix missile movement to avoid the ground (#149) * [Reassignment] Fix relaunching multiple carrier interceptors (#150) * [Unity] Fix serializable fields and references (#152) * [Docs] Update docs with hierarchical strategy (#153) * [Utils] Sample from normal distribution (#154) * [Proto] Add run configuration proto (#155) * [Visualization] Fix visualizing simulation monitor logs (#157) * [Tools] Build standalone player (#158) * [Manager] Add run manager to handle run configurations (#159) * [Tools] Refactor common simulation-related constants and utilities (#160) * [Tools] Add metric and aggregator classes (#161) * [Tools] Process the aggregated logs of a simulation run (#162) * [Docs] Update documentation with run configuration and logging (#163) * [Tests] Remove unused Rigidbody variables from unit tests (#166) * [Agent] Add target model API in Agent interface (#167) * [Logging] Emit more detailed events (#168) * [Metrics] Consider only missile interceptors in metrics (#169) * [Logging] Remove logging from CP-SAT solver (#171) * [Tools] Add script to animate telemetry log (#172) * [Docs] Remove unnecessary docs image files (#174) * [Interceptor] Rename IsPursuable to IsPursuer (#175) * [UI] Reimplement tactical panel (#176) * [UI] Add camera to follow and rotate around interceptors or threats (#177) * [Configs] Add configuration for 5 swarms and 1000 UCAVs (#179) * [Agent] Cache the agent transform (#180) * [Agent] Clean up finding relative transformations (#181) * [Configs] Exclude 5_swarms_1000_ucav configuration from CI (#182) * [Agents] Fix collisions with terminated agents (#184) * [Controls] Implement vector proportional navigation (#186) * [Reassignment] Find subhierarchicals with at least one active target (#187)
This PR adds the swarm algorithm interfaces and base implementations, according to the design doc (https://docs.google.com/document/d/1FINN_yEZ02AkopUn-ev0bzoi4oKenHYyIpEO6bSFrlE/edit?usp=sharing). There is no effect on the current state of the simulator as I have just renamed existing conflicting classnames and struct names with a
Legacysuffix. The only unit-testable class is theClusterclass, so I have added unit tests for that class.