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[Sensor] Add sensor interface and ideal sensor implementation - #100

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tryuan99 merged 35 commits into
titan/hierarchicalfrom
titan/sensor_interface
Nov 6, 2025
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tryuan99 merged 35 commits into
titan/hierarchicalfrom
titan/sensor_interface

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This PR adds the ISensor and SensorBase implementations and changes the sensors to not inherit from MonoBehaviour. The old sensor classes have been renamed with a Legacy suffix and are slated for deletion after the complete hierarchy implementation.

This PR also changes the sensor output (and transformation) structs to adhere to the style guide of having capitalized public attributes.

Unit tests for the ideal sensor are provided although since the implementation uses the agent's GetRelativeTransformation, there is not much to test.

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tryuan99 requested a review from daniellovell October 13, 2025 23:48
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Summary of Changes

Hello @tryuan99, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly refactors the sensor system by introducing a new interface-based architecture. The primary goal is to enhance flexibility and testability by decoupling sensor implementations from Unity's MonoBehaviour component system. This involves creating new base classes and interfaces, renaming existing components to denote their legacy status, and standardizing naming conventions across related data structures for improved code consistency.

Highlights

  • New Sensor Architecture: Introduced an ISensor interface and a SensorBase abstract class to provide a more flexible and decoupled sensor architecture. This change allows sensor implementations to no longer inherit directly from MonoBehaviour.
  • Legacy Sensor Renaming: Existing sensor classes, such as Sensor and IdealSensor, have been renamed to SensorLegacy and IdealSensorLegacy respectively. These legacy classes are slated for deletion once the new hierarchy is fully implemented.
  • Style Guide Adherence for Structs: Public attributes within the Transformation, PositionTransformation, VelocityTransformation, AccelerationTransformation, and SensorOutput structs have been updated to use PascalCase, aligning with the project's style guide.
  • Updated Unit Tests: New unit tests have been added for the IdealSensor implementation, and existing tests have been updated to reflect the new naming conventions and sensor architecture.
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Code Review

This pull request introduces a significant and positive architectural change by creating a new sensor interface and base implementation, decoupling sensors from MonoBehaviour. The renaming of old classes and the capitalization of public members in data structures improve code clarity and adherence to C# conventions. My review includes suggestions to further enhance code style, improve encapsulation by using properties instead of public fields, and increase the readability of the new test code.

Comment thread Assets/Scripts/Sensors/IdealSensor.cs Resolved
Comment thread Assets/Scripts/Sensors/SensorOutput.cs Resolved
Comment thread Assets/Scripts/Utils/Transformation.cs Resolved
Comment thread Assets/Scripts/Sensors/ISensor.cs Resolved
Comment thread Assets/Scripts/Managers/SimManager.cs Resolved
Comment thread Assets/Scripts/Sensors/IdealSensor.cs Resolved
Comment thread Assets/Scripts/Sensors/IdealSensor.cs Resolved
Comment thread Assets/Scripts/Sensors/SensorOutput.cs Resolved

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Resolution looks good and #116 covers the addition of init accessors. lgtm

Base automatically changed from titan/movements to titan/hierarchical November 6, 2025 07:52
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🧱 Stack PR · Base of stack

Stack Structure:

@tryuan99
tryuan99 merged commit 05d545d into titan/hierarchical Nov 6, 2025
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@tryuan99
tryuan99 deleted the titan/sensor_interface branch November 6, 2025 08:11
tryuan99 added a commit that referenced this pull request Dec 18, 2025
[All] Implement fully hierarchical defense strategy

* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Gemini] Disable Gemini pull request summary (#142)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Attack Behavior] Implement direct attack behavior (#103)
* [Controller] Add controller interface and implementations (#105)
* [Predictor/Planner] Clean up predictor and planner classes (#108)
* [Clustering] Change clustering algorithms to act on hierarchical objects (#111)
* [Utils] Clean up coordinates classes and tests (#112)
* [Assignment] Refactor assignment algorithms (#113)
* [Accessor] Use init accessor for read-only fields (#116)
* [Interceptors/Threats] Add Legacy prefix to existing interceptor and threat class names (#121)
* [Interceptors/Threats] Implement all interceptor and threat types (#122)
* [Proto/Configs] Add launcher types to proto definition and simulation configs (#123)
* [IADS] Clean up IADS and simulation manager (#124)
* [UI] Remove swarm status dialog and tactical panel (#125)
* [All] Remove all legacy code (#127)
* [Prefabs] Add prefabs for launchers (#128)
* [Release] Adjust minimum distance in proximity release (#129)
* [Configs] Add simulation configuration with 2 launchers (#130)
* [Simulation] Destroy terminated game objects (#132)
* [UI] Draw gizmos for agents (#133)
* [UI] Fix summary text label sizes (#134)
* [Clustering] Implement recursive clustering within hierarchy (#139)
* [UI] Clean up UI scripts (#140)
* [Reassignment] Assign new targets to excess interceptors (#141)
* [Evasion] Fix threat evasion of interceptors (#143)
* [Reassignment] Use capacity remaining to reassign interceptors (#144)
* [Agent] Add IsPursuable property (#145)
* [Reassignment] Implement threat reassignment (#146)
* [Escape] Add escape detectors (#147)
* [Escape] Check for escaping targets (#148)
* [Movement] Fix missile movement to avoid the ground (#149)
* [Reassignment] Fix relaunching multiple carrier interceptors (#150)
* [Unity] Fix serializable fields and references (#152)
* [Docs] Update docs with hierarchical strategy (#153)
* [Utils] Sample from normal distribution (#154)
* [Proto] Add run configuration proto (#155)
* [Visualization] Fix visualizing simulation monitor logs (#157)
* [Tools] Build standalone player (#158)
* [Manager] Add run manager to handle run configurations (#159)
* [Tools] Refactor common simulation-related constants and utilities (#160)
* [Tools] Add metric and aggregator classes (#161)
* [Tools] Process the aggregated logs of a simulation run (#162)
* [Docs] Update documentation with run configuration and logging (#163)
* [Tests] Remove unused Rigidbody variables from unit tests (#166)
* [Agent] Add target model API in Agent interface (#167)
* [Logging] Emit more detailed events (#168)
* [Metrics] Consider only missile interceptors in metrics (#169)
* [Logging] Remove logging from CP-SAT solver (#171)
* [Tools] Add script to animate telemetry log (#172)
* [Docs] Remove unnecessary docs image files (#174)
* [Interceptor] Rename IsPursuable to IsPursuer (#175)
* [UI] Reimplement tactical panel (#176)
* [UI] Add camera to follow and rotate around interceptors or threats (#177)
* [Configs] Add configuration for 5 swarms and 1000 UCAVs (#179)
* [Agent] Cache the agent transform (#180)
* [Agent] Clean up finding relative transformations (#181)
* [Configs] Exclude 5_swarms_1000_ucav configuration from CI (#182)
* [Agents] Fix collisions with terminated agents (#184)
* [Controls] Implement vector proportional navigation (#186)
* [Reassignment] Find subhierarchicals with at least one active target (#187)
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2 participants