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[Chore] Clean up private properties - #101

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tryuan99 merged 38 commits into
titan/hierarchicalfrom
titan/clean_up_getters_setters
Nov 6, 2025
Merged

tryuan99 merged 38 commits into
titan/hierarchicalfrom
titan/clean_up_getters_setters

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Properties are automatically backed by private fields, so there is no need to explicitly declare a private backing field unless we want to serialize the field (just like Unity do it). However, interfaces cannot be serialized anyway.

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tryuan99 requested a review from daniellovell October 14, 2025 00:36
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Summary of Changes

Hello @tryuan99, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request focuses on enhancing code cleanliness and modernization by refactoring how properties are declared in several core classes. It removes unnecessary private backing fields for properties, especially those that are not serialized by Unity or are of interface types, by converting them to auto-implemented properties. This change streamlines the codebase, making it more concise and easier to read without altering the functional behavior of the application.

Highlights

  • Code Refactoring: Eliminated redundant private backing fields for properties across multiple classes, leveraging C#'s auto-implemented properties feature for conciseness.
  • Property Simplification: Converted properties with explicit get and set accessors backed by private fields into concise auto-implemented properties, particularly for interface types that do not require Unity serialization.
  • Type Consistency: Updated the Agent property in HierarchicalAgent.cs to use the IAgent interface type, aligning with the principle of programming to interfaces.
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Base automatically changed from titan/sensor_interface to titan/hierarchical November 6, 2025 08:11
@tryuan99
tryuan99 merged commit 042d251 into titan/hierarchical Nov 6, 2025
18 checks passed
@tryuan99
tryuan99 deleted the titan/clean_up_getters_setters branch November 6, 2025 08:27
tryuan99 added a commit that referenced this pull request Dec 18, 2025
[All] Implement fully hierarchical defense strategy

* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Gemini] Disable Gemini pull request summary (#142)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Attack Behavior] Implement direct attack behavior (#103)
* [Controller] Add controller interface and implementations (#105)
* [Predictor/Planner] Clean up predictor and planner classes (#108)
* [Clustering] Change clustering algorithms to act on hierarchical objects (#111)
* [Utils] Clean up coordinates classes and tests (#112)
* [Assignment] Refactor assignment algorithms (#113)
* [Accessor] Use init accessor for read-only fields (#116)
* [Interceptors/Threats] Add Legacy prefix to existing interceptor and threat class names (#121)
* [Interceptors/Threats] Implement all interceptor and threat types (#122)
* [Proto/Configs] Add launcher types to proto definition and simulation configs (#123)
* [IADS] Clean up IADS and simulation manager (#124)
* [UI] Remove swarm status dialog and tactical panel (#125)
* [All] Remove all legacy code (#127)
* [Prefabs] Add prefabs for launchers (#128)
* [Release] Adjust minimum distance in proximity release (#129)
* [Configs] Add simulation configuration with 2 launchers (#130)
* [Simulation] Destroy terminated game objects (#132)
* [UI] Draw gizmos for agents (#133)
* [UI] Fix summary text label sizes (#134)
* [Clustering] Implement recursive clustering within hierarchy (#139)
* [UI] Clean up UI scripts (#140)
* [Reassignment] Assign new targets to excess interceptors (#141)
* [Evasion] Fix threat evasion of interceptors (#143)
* [Reassignment] Use capacity remaining to reassign interceptors (#144)
* [Agent] Add IsPursuable property (#145)
* [Reassignment] Implement threat reassignment (#146)
* [Escape] Add escape detectors (#147)
* [Escape] Check for escaping targets (#148)
* [Movement] Fix missile movement to avoid the ground (#149)
* [Reassignment] Fix relaunching multiple carrier interceptors (#150)
* [Unity] Fix serializable fields and references (#152)
* [Docs] Update docs with hierarchical strategy (#153)
* [Utils] Sample from normal distribution (#154)
* [Proto] Add run configuration proto (#155)
* [Visualization] Fix visualizing simulation monitor logs (#157)
* [Tools] Build standalone player (#158)
* [Manager] Add run manager to handle run configurations (#159)
* [Tools] Refactor common simulation-related constants and utilities (#160)
* [Tools] Add metric and aggregator classes (#161)
* [Tools] Process the aggregated logs of a simulation run (#162)
* [Docs] Update documentation with run configuration and logging (#163)
* [Tests] Remove unused Rigidbody variables from unit tests (#166)
* [Agent] Add target model API in Agent interface (#167)
* [Logging] Emit more detailed events (#168)
* [Metrics] Consider only missile interceptors in metrics (#169)
* [Logging] Remove logging from CP-SAT solver (#171)
* [Tools] Add script to animate telemetry log (#172)
* [Docs] Remove unnecessary docs image files (#174)
* [Interceptor] Rename IsPursuable to IsPursuer (#175)
* [UI] Reimplement tactical panel (#176)
* [UI] Add camera to follow and rotate around interceptors or threats (#177)
* [Configs] Add configuration for 5 swarms and 1000 UCAVs (#179)
* [Agent] Cache the agent transform (#180)
* [Agent] Clean up finding relative transformations (#181)
* [Configs] Exclude 5_swarms_1000_ucav configuration from CI (#182)
* [Agents] Fix collisions with terminated agents (#184)
* [Controls] Implement vector proportional navigation (#186)
* [Reassignment] Find subhierarchicals with at least one active target (#187)
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