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[Agent] Add agent-related interfaces and base implementations - #95

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tryuan99 merged 5 commits into
titan/hierarchicalfrom
titan/agent_interfaces
Nov 6, 2025
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tryuan99 merged 5 commits into
titan/hierarchicalfrom
titan/agent_interfaces

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This PR adds the agent-related interfaces and base implementations. None of these changes affect the current simulation behavior. I added unit tests for testing the relative transformation calculation between agents. Tested by running all unit tests.

See https://docs.google.com/document/d/1FINN_yEZ02AkopUn-ev0bzoi4oKenHYyIpEO6bSFrlE/edit?usp=sharing for the design doc.

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tryuan99 requested a review from daniellovell October 12, 2025 17:09
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Summary of Changes

Hello @tryuan99, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request lays the groundwork for a more robust and modular agent system by introducing fundamental interfaces and base classes for agents, their movement behaviors, and control mechanisms. These changes establish a clear architectural pattern for future agent development and integrate agents seamlessly into the existing hierarchical simulation framework, all without altering current simulation behavior.

Highlights

  • New Agent Abstractions: Introduced core interfaces (IAgent, IController, IMovement) and their base implementations (AgentBase, ControllerBase, MovementBase) to establish a foundational structure for agent-related logic.
  • Hierarchical Integration: Added a HierarchicalAgent class to bridge agents with the existing hierarchical structure, allowing agents to participate in hierarchical strategies. The IHierarchical interface and HierarchicalBase class were also extended to include acceleration properties.
  • Controller Refactoring: Renamed the old IController class to IControllerLegacy to make way for the new IController interface, ensuring a clear separation and upgrade path for controller implementations.
  • Relative Transformation Logic: Implemented detailed methods within AgentBase for calculating relative position, velocity, and acceleration transformations between agents or to waypoints, crucial for control systems.
  • Unit Tests: Added comprehensive unit tests for AgentBase to verify the correctness of the relative transformation calculations and extended HierarchicalBaseTests to cover the new acceleration property.
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Code Review

This pull request introduces a significant and beneficial refactoring of the agent architecture, moving towards a more modular and testable design with interfaces like IAgent, IController, and IMovement. The introduction of base implementations and unit tests is a great step forward. I've identified several areas for improvement, primarily concerning correctness and robustness in the new AgentBase calculations, along with some minor issues in the new tests and base classes. Addressing these points will help solidify the new architecture.

Comment thread Assets/Scripts/Agents/AgentBase.cs Resolved
Comment thread Assets/Scripts/Agents/AgentBase.cs Resolved
Comment thread Assets/Scripts/Agents/AgentBase.cs Resolved
Comment thread Assets/Scripts/Agents/AgentBase.cs Resolved
Comment thread Assets/Scripts/Agents/AgentBase.cs Resolved
Comment thread Assets/Tests/EditMode/AgentBaseTests.cs Resolved

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lgtm :)

@tryuan99
tryuan99 merged commit 5533d2a into titan/hierarchical Nov 6, 2025
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@tryuan99
tryuan99 deleted the titan/agent_interfaces branch November 6, 2025 06:34
tryuan99 added a commit that referenced this pull request Dec 18, 2025
[All] Implement fully hierarchical defense strategy

* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Gemini] Disable Gemini pull request summary (#142)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Agent] Add agent-related interfaces and base implementations (#95)
* [Interceptor/Threat] Add interceptor and threat interfaces (#96)
* [Algorithm] Add algorithm interfaces and base implementations (#97)
* [Movements] Implement all aerial and ground-based movements (#99)
* [Sensor] Add sensor interface and ideal sensor implementation (#100)
* [Chore] Clean up private properties (#101)
* [Evasion] Implement evasion behaviors (#102)
* [Attack Behavior] Implement direct attack behavior (#103)
* [Controller] Add controller interface and implementations (#105)
* [Predictor/Planner] Clean up predictor and planner classes (#108)
* [Clustering] Change clustering algorithms to act on hierarchical objects (#111)
* [Utils] Clean up coordinates classes and tests (#112)
* [Assignment] Refactor assignment algorithms (#113)
* [Accessor] Use init accessor for read-only fields (#116)
* [Interceptors/Threats] Add Legacy prefix to existing interceptor and threat class names (#121)
* [Interceptors/Threats] Implement all interceptor and threat types (#122)
* [Proto/Configs] Add launcher types to proto definition and simulation configs (#123)
* [IADS] Clean up IADS and simulation manager (#124)
* [UI] Remove swarm status dialog and tactical panel (#125)
* [All] Remove all legacy code (#127)
* [Prefabs] Add prefabs for launchers (#128)
* [Release] Adjust minimum distance in proximity release (#129)
* [Configs] Add simulation configuration with 2 launchers (#130)
* [Simulation] Destroy terminated game objects (#132)
* [UI] Draw gizmos for agents (#133)
* [UI] Fix summary text label sizes (#134)
* [Clustering] Implement recursive clustering within hierarchy (#139)
* [UI] Clean up UI scripts (#140)
* [Reassignment] Assign new targets to excess interceptors (#141)
* [Evasion] Fix threat evasion of interceptors (#143)
* [Reassignment] Use capacity remaining to reassign interceptors (#144)
* [Agent] Add IsPursuable property (#145)
* [Reassignment] Implement threat reassignment (#146)
* [Escape] Add escape detectors (#147)
* [Escape] Check for escaping targets (#148)
* [Movement] Fix missile movement to avoid the ground (#149)
* [Reassignment] Fix relaunching multiple carrier interceptors (#150)
* [Unity] Fix serializable fields and references (#152)
* [Docs] Update docs with hierarchical strategy (#153)
* [Utils] Sample from normal distribution (#154)
* [Proto] Add run configuration proto (#155)
* [Visualization] Fix visualizing simulation monitor logs (#157)
* [Tools] Build standalone player (#158)
* [Manager] Add run manager to handle run configurations (#159)
* [Tools] Refactor common simulation-related constants and utilities (#160)
* [Tools] Add metric and aggregator classes (#161)
* [Tools] Process the aggregated logs of a simulation run (#162)
* [Docs] Update documentation with run configuration and logging (#163)
* [Tests] Remove unused Rigidbody variables from unit tests (#166)
* [Agent] Add target model API in Agent interface (#167)
* [Logging] Emit more detailed events (#168)
* [Metrics] Consider only missile interceptors in metrics (#169)
* [Logging] Remove logging from CP-SAT solver (#171)
* [Tools] Add script to animate telemetry log (#172)
* [Docs] Remove unnecessary docs image files (#174)
* [Interceptor] Rename IsPursuable to IsPursuer (#175)
* [UI] Reimplement tactical panel (#176)
* [UI] Add camera to follow and rotate around interceptors or threats (#177)
* [Configs] Add configuration for 5 swarms and 1000 UCAVs (#179)
* [Agent] Cache the agent transform (#180)
* [Agent] Clean up finding relative transformations (#181)
* [Configs] Exclude 5_swarms_1000_ucav configuration from CI (#182)
* [Agents] Fix collisions with terminated agents (#184)
* [Controls] Implement vector proportional navigation (#186)
* [Reassignment] Find subhierarchicals with at least one active target (#187)
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2 participants