High Performance Networking
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Updated
Apr 23, 2025 - C#
High Performance Networking
Unreal Engine 5 Plugin used to manage an online subsystem
Lobby plugin for Velocity
🦀 Backend for an online SHOBU client; powered by Rust. (BLAZINGLY FAST!!)
CwR Lobby Manager API is a powerful and lightweight Spigot/Bukkit plugin developed by Team CwR that revolutionizes lobby management for Minecraft servers. Create unlimited spawn lobbies, manage multiple spawn points, and control player routing with sophisticated rotation systems – all with zero complex configuration.
C# .NET Core API for managing game lobbies with SignalR Notifications
Tnt run pocketmine mp server for api 5.17++
Stable and fast react lobby system.
An online multiplayer word game platform where players compete in word guessing games (Like Wordle). Implemented Unity Netcode for network connections, game state synchronization, and real-time player interactions. Features include quick sign-in, lobby creation, real-time game sync, and data management through Supabase.
An s&box library that does the boring, fiddly part of a networked game for you. Drop it into your project and you get auto-hosting, Citizen players with a working third-person controller, and a small lobby/round framework you build your own gamemode on top of.
Lobby based community casual server finder for Team Fortress 2
About MP_Manager is an open-source Unreal Engine plugin. This plugin provides a comprehensive solution for creating lobby systems and basic game modes for multiplayer games. It is designed to be flexible and easy to integrate, making
A Discord interaction prototype preparing to lay the foundations of a game service.
A high-performance, modern web dashboard specifically designed for custom 5v5 games. Seamlessly integrates with Kick.com live chat and fetches real-time player data directly from the Riot Games API.
Modular Lobby Plugin & API for Spigot 1.19+
A full-stack environment for the BoardhouseTS game framework. Essentially, it's framework glue for .io style games using a server / client architecture.
🪨 Frontend for RUSTBU, unfortunately not written in Rust (yet). [sad crab noises]
Lobby and Leaderboard for tailuge/billiards (running on vercel)
A Simple .NET console server for hosting, searching, and joining public game lobbies on the Internet.
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