Specializing in scalable architecture, gameplay engineering, and custom engine mechanics. My core focus is building robust, production-ready systems for Unreal Engine, while actively developing low-level C++ utilities and native OS applications. By treating software development with mechanical precision, I build modular frameworks capable of handling highly concurrent gameplay, seamless network replication, and real-time user interactions.
- Unreal Engine Architecture & Gameplay Designing AAA-standard, event-driven freeflow combat frameworks utilizing C++ and the Gameplay Ability System (GAS). Specializing in high-fidelity UI/UX orchestration using low-level Slate and modular UMG components.
- Multiplayer & Network Infrastructure Architecting server-authoritative simulation logic, efficient network replication strategies, and room-based lobbies. Comprehensive integration of Epic Online Services (EOS), Client-Side Prediction, and FastArray serialization.
- Core C++ & Systems Programming Designing bespoke C++20 tools, zero-dependency OS WebView wrappers, and hardware abstraction layers. This low-level systems knowledge ensures deep optimization of game tick execution, multithreading, and memory management.
- Full-Stack Integration Hooking game binaries and desktop applications into cloud ecosystems using Node.js, Next.js, PostgreSQL, and Docker to deliver high-availability distributed backend services.
Game Engine & Native Architecture
Backend & Web Infrastructure & Tools
Check out my official publisher page on the Fab Marketplace (UV Squares).
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A highly optimized, AAA-grade multiplayer chat framework built natively in C++. Utilizes Unreal Engine's advanced FastArraySerializer to guarantee lightweight network traffic and memory-safe UI virtualization via a secure Room-Based architecture. Built for both Listen and Dedicated servers. |
A powerful, multiplayer-ready inventory architecture built with full replication support. Features explicit access controls (private/public), a robust item tagging system, and persistent data management to simplify massive multiplayer item states. |
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An open-source Unreal Engine plugin providing a comprehensive boilerplate solution for multiplayer infrastructure. Streamlines the creation of custom lobby systems, dynamic game modes, and reliable player session replication. |
A lightweight UE5 plugin bridging gameplay with the Aptos blockchain. Enables secure local wallet derivation, smart contract token transfers, and native NFT asset validation directly within your game loops. |
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An open-source, modular C++20 3D game engine platform. Built to explore modern rendering pipelines, it features decoupled plug-and-play modules for graphics and physics, powered by a robust SDL3 hardware abstraction layer. |
A modern, highly customizable web browser built on a fast C++20 core. Features a hardware-accelerated Slint UI, native WebView2 rendering, and a unique hybrid architecture for deep UI customization. |
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An ultra-lightweight, zero-dependency wrapper that compiles static web applications into standalone executables. Leverages the host OS's native WebView to eliminate Electron bloat, resulting in sub-3MB binaries. |
A real-time, ultra-low latency bidirectional audio routing solution. Built with native audio backends and the Opus codec to route high-fidelity VOIP/audio over UDP and high-performance ADB-forwarded USB transports. |

