Skip to content
View Yuvi-GD's full-sized avatar
🏠
Working from home
🏠
Working from home

Block or report Yuvi-GD

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Yuvi-GD/README.md

Yuvi-GD

Unreal Engine Programmer & Systems Developer


Specializing in scalable architecture, gameplay engineering, and custom engine mechanics. My core focus is building robust, production-ready systems for Unreal Engine, while actively developing low-level C++ utilities and native OS applications. By treating software development with mechanical precision, I build modular frameworks capable of handling highly concurrent gameplay, seamless network replication, and real-time user interactions.


Engineering Domains

  • Unreal Engine Architecture & Gameplay Designing AAA-standard, event-driven freeflow combat frameworks utilizing C++ and the Gameplay Ability System (GAS). Specializing in high-fidelity UI/UX orchestration using low-level Slate and modular UMG components.
  • Multiplayer & Network Infrastructure Architecting server-authoritative simulation logic, efficient network replication strategies, and room-based lobbies. Comprehensive integration of Epic Online Services (EOS), Client-Side Prediction, and FastArray serialization.
  • Core C++ & Systems Programming Designing bespoke C++20 tools, zero-dependency OS WebView wrappers, and hardware abstraction layers. This low-level systems knowledge ensures deep optimization of game tick execution, multithreading, and memory management.
  • Full-Stack Integration Hooking game binaries and desktop applications into cloud ecosystems using Node.js, Next.js, PostgreSQL, and Docker to deliver high-availability distributed backend services.

Technical Stack

Game Engine & Native Architecture

Unreal Engine C++ Blueprints EOS CMake Blender

Backend & Web Infrastructure & Tools

NodeJS Next JS TypeScript Supabase PostgreSQL Docker


Connect & Collaboration

Portfolio    LinkedIn    X    YouTube


Support Open Source Development

Donate


Unreal Engine Plugins & Game Infrastructure

Check out my official publisher page on the Fab Marketplace (UV Squares).

A highly optimized, AAA-grade multiplayer chat framework built natively in C++. Utilizes Unreal Engine's advanced FastArraySerializer to guarantee lightweight network traffic and memory-safe UI virtualization via a secure Room-Based architecture. Built for both Listen and Dedicated servers.

A powerful, multiplayer-ready inventory architecture built with full replication support. Features explicit access controls (private/public), a robust item tagging system, and persistent data management to simplify massive multiplayer item states.

An open-source Unreal Engine plugin providing a comprehensive boilerplate solution for multiplayer infrastructure. Streamlines the creation of custom lobby systems, dynamic game modes, and reliable player session replication.

A lightweight UE5 plugin bridging gameplay with the Aptos blockchain. Enables secure local wallet derivation, smart contract token transfers, and native NFT asset validation directly within your game loops.

Core Architecture & Engine Development

An open-source, modular C++20 3D game engine platform. Built to explore modern rendering pipelines, it features decoupled plug-and-play modules for graphics and physics, powered by a robust SDL3 hardware abstraction layer.

A modern, highly customizable web browser built on a fast C++20 core. Features a hardware-accelerated Slint UI, native WebView2 rendering, and a unique hybrid architecture for deep UI customization.

An ultra-lightweight, zero-dependency wrapper that compiles static web applications into standalone executables. Leverages the host OS's native WebView to eliminate Electron bloat, resulting in sub-3MB binaries.

A real-time, ultra-low latency bidirectional audio routing solution. Built with native audio backends and the Opus codec to route high-fidelity VOIP/audio over UDP and high-performance ADB-forwarded USB transports.

Pinned Loading

  1. Tether Tether Public

    Ultra-lightweight, zero-allocation UI micro-kernel driven by token streams for cross-platform apps and embedded systems.

    C 2

  2. Chitra Chitra Public

    Highly optimized 2D rendering engine built natively in C. It was specifically engineered to solve the extreme performance bottlenecks of modern desktop UI rendering by employing a zero-allocation p…

    C 1

  3. 3DViewer 3DViewer Public

    Basic 3D Viewer Application

    C++

  4. ZenBar ZenBar Public

    A sleek, minimalistic, and highly customizable status bar for Windows. It sits at the top edge of your screen and provides beautiful, glanceable system statistics such as Network Speed, CPU Tempera…

    C++ 2

  5. bolt_player bolt_player Public

    Bolt Player: Modern, lightweight, and blazing fast. A feature-rich media player for Windows with native SMTC support and YouTube integration.

    Dart 6 1

  6. qenba qenba Public

    A modern, lightweight, glassmorphic web browser powered by a performance-first C++20 core, a hardware-accelerated Slint UI interface, and Edge WebView2. Features collapsible vertical tabs, a resiza…

    C++