## Summary Render shield hit effects when a ship takes damage while shields are up. Shield flash shows at the impact point and fades out. ## Requirements - Pre-baked shield mesh (ellipsoid matching ship bounding sphere) - Hit location calculated from impact direction - Particle glow at impact point - Fade-out decay (bright flash → dim → invisible) - Additive blending - Different colors per shield strength (blue = full, red = weak) ## Acceptance Criteria - [ ] Shield flash appears at correct impact location - [ ] Glow fades out smoothly - [ ] Color varies with shield strength - [ ] Multiple simultaneous shield hits render correctly Depends on: #150 (combat wiring) Blocks: #120
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