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B15: Shield hit rendering #153

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Description

@Cadacious

Summary

Render shield hit effects when a ship takes damage while shields are up. Shield flash shows at the impact point and fades out.

Requirements

  • Pre-baked shield mesh (ellipsoid matching ship bounding sphere)
  • Hit location calculated from impact direction
  • Particle glow at impact point
  • Fade-out decay (bright flash → dim → invisible)
  • Additive blending
  • Different colors per shield strength (blue = full, red = weak)

Acceptance Criteria

  • Shield flash appears at correct impact location
  • Glow fades out smoothly
  • Color varies with shield strength
  • Multiple simultaneous shield hits render correctly

Depends on: #150 (combat wiring)
Blocks: #120

Activity

  1. added
    combatCombat system (collision, weapons, damage)
    phase-2Phase 2: Plugin Architecture + Game Client
    track-bTrack B: Game Client
    on Feb 24, 2026
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    combatCombat system (collision, weapons, damage)phase-2Phase 2: Plugin Architecture + Game Clienttrack-bTrack B: Game Client

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