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B12: Combat system wiring #150

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@Cadacious

Summary

Wire the shared combat systems (damage calculation, shield absorption, subsystem damage) into the client for local prediction and visual feedback.

Requirements

  • Client-side damage prediction (display damage before server confirms)
  • Shield hit detection (determine which shield facing was hit)
  • Subsystem health display (read from shared ship state)
  • Hook combat events to visual effects (B13-B16)

Acceptance Criteria

  • Client predicts damage locally
  • Shield facing calculated correctly
  • Subsystem health updates displayed
  • Combat events trigger visual effects

Depends on: #149 (physics), #144 (ship rendering)
Blocks: #120

Activity

  1. added
    combatCombat system (collision, weapons, damage)
    phase-2Phase 2: Plugin Architecture + Game Client
    track-bTrack B: Game Client
    on Feb 24, 2026
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    combatCombat system (collision, weapons, damage)phase-2Phase 2: Plugin Architecture + Game Clienttrack-bTrack B: Game Client

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