## Summary Wire the shared combat systems (damage calculation, shield absorption, subsystem damage) into the client for local prediction and visual feedback. ## Requirements - Client-side damage prediction (display damage before server confirms) - Shield hit detection (determine which shield facing was hit) - Subsystem health display (read from shared ship state) - Hook combat events to visual effects (B13-B16) ## Acceptance Criteria - [ ] Client predicts damage locally - [ ] Shield facing calculated correctly - [ ] Subsystem health updates displayed - [ ] Combat events trigger visual effects Depends on: #149 (physics), #144 (ship rendering) Blocks: #120
Activity