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B6: Ship model rendering #144

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Description

@Cadacious

Summary

Render a Bridge Commander ship model using the NIF parser, scene graph, and bgfx renderer. This is the first visual milestone: a stock BC ship displayed on screen.

Requirements

  • Load a ship NIF via the V3.1 parser
  • Build scene graph from NIF hierarchy
  • Load and bind TGA textures
  • Apply material properties (diffuse, specular, emissive)
  • Render with the Standard shader (lit, alpha blend, z-read+write)
  • Camera controls (orbit around ship)

Verification

Compare rendered output with NifSkope visualization for at least 3 stock ships (e.g., Galaxy, Sovereign, Klingon BOP).

Acceptance Criteria

  • Ship renders correctly with textures
  • Multiple ship models load and display
  • Camera orbit works
  • Visual comparison with NifSkope is close match

Depends on: #141 (NIF), #142 (scene graph), #143 (asset resolver), #140 (bgfx)
Blocks: #120

Activity

  1. added
    phase-2Phase 2: Plugin Architecture + Game Client
    track-bTrack B: Game Client
    on Feb 24, 2026
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    phase-2Phase 2: Plugin Architecture + Game Clienttrack-bTrack B: Game Client

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