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Render a Bridge Commander ship model using the NIF parser, scene graph, and bgfx renderer. This is the first visual milestone: a stock BC ship displayed on screen.
Requirements
Load a ship NIF via the V3.1 parser
Build scene graph from NIF hierarchy
Load and bind TGA textures
Apply material properties (diffuse, specular, emissive)
Render with the Standard shader (lit, alpha blend, z-read+write)
Camera controls (orbit around ship)
Verification
Compare rendered output with NifSkope visualization for at least 3 stock ships (e.g., Galaxy, Sovereign, Klingon BOP).
Activity