## Summary Implement player ship movement controlled by keyboard and mouse input. The player can fly their ship around the scene. ## Requirements - SDL3 keyboard and mouse input handling - Ship movement: forward/reverse thrust, yaw, pitch - Mouse look for targeting - Keybinding system (configurable) - Camera follows player ship (chase cam) - Movement physics: momentum, turn rate limits (from ship data) ## Acceptance Criteria - [ ] Player can fly ship with keyboard/mouse - [ ] Movement feels responsive but not twitchy - [ ] Camera tracks player ship smoothly - [ ] Multiple input methods work (keyboard, mouse) Depends on: #144 (ship rendering), #145 (skybox/lighting) Blocks: #120
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