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B10: Ship movement + input #148

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@Cadacious

Summary

Implement player ship movement controlled by keyboard and mouse input. The player can fly their ship around the scene.

Requirements

  • SDL3 keyboard and mouse input handling
  • Ship movement: forward/reverse thrust, yaw, pitch
  • Mouse look for targeting
  • Keybinding system (configurable)
  • Camera follows player ship (chase cam)
  • Movement physics: momentum, turn rate limits (from ship data)

Acceptance Criteria

  • Player can fly ship with keyboard/mouse
  • Movement feels responsive but not twitchy
  • Camera tracks player ship smoothly
  • Multiple input methods work (keyboard, mouse)

Depends on: #144 (ship rendering), #145 (skybox/lighting)
Blocks: #120

Activity

  1. added
    phase-2Phase 2: Plugin Architecture + Game Client
    track-bTrack B: Game Client
    on Feb 24, 2026
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    phase-2Phase 2: Plugin Architecture + Game Clienttrack-bTrack B: Game Client

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