Bullet Physics Wrapper for Openframeworks
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Updated
Jun 16, 2023 - C++
Bullet Physics Wrapper for Openframeworks
It implements the Augmented Vertex Block Descendent (AVBD) algorithm, bringing the concepts from the original 2D demo into a fully 3D environment.
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
A game engine that supports high performance 3d graphics physics and sound
Use Cannon.js physics in your Spark AR projects easily!
A 3D self-driving car simulator and a city with traffic vehicles built with Unity.
A 3D physics extension for Turbowarp based on Ammo.js
Tank Battles, a 3D game, is a project that includes many of the fundamentals of game development with Unity.
3D game engine build for performance
The chaos physics game, big brain puzzles included.
OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine,
High-performance, engine-agnostic fixed-point physics for deterministic 2D, 3D, and mixed-dimension lockstep games and simulations.
Java bindings for Erin Catto's Box3D 3D physics engine. Automatically tracks the latest Box3D main commits via JNI/JavaCPP.
Ruby bindings for Jolt Physics, powered by joltc, FFI, and larb
A somewhat well documented 3D n-body simulator in C++. There are build and run scripts for nearly all platforms if you have clang and a C++ standard library implementation that support c++20.
Pure Rust port of Bullet3 3D rigid body dynamics and collision detection
3D physics engine developed in Processing featuring modular vector mathematics, unit tests, and a frame-independent game loop.
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