Network library for realtime multiplayer games written in C++
-
Updated
Dec 31, 2025 - C++
Network library for realtime multiplayer games written in C++
tourneyd is an educational, zero-dependency C web server built from the socket up. Designed to host CTFs and archive vulnerability research, it explores low-level networking, custom HTTP/1.1 parsing, and raw POSIX concurrency without external frameworks. The final architecture will transition to a non-blocking epoll event loop with TLS.
This project implements a simple chat application comprising a C++ server and a C++ client. The server is capable of handling multiple client connections simultaneously, facilitating real-time message exchange between connected clients. The application uses sockets for communication between the server and clients.
Multi-threaded client-servers system that uses communication over sockets to handle various user requests
Implementation of a Client-Balancer-Server architecture in Java. The communication was made with the aid of sockets programming, multithreading and concurrent techniques.
Morse translator based on the client-server model
Some sockets stuff , including the TCP and UPD as well as implementation of Multithread server
Zero-dependency Java web microframework for the Enterprise Architecture (AREP) course. Implements lambda-based REST services and static file serving using raw Java sockets. Features a modular architecture with Singleton and Strategy patterns, validated by 100+ unit tests.
To associate your repository with the sockets-programming topic, visit your repo's landing page and select "manage topics."