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single-pass

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Gaussian Splatting for Quest 3, Built-in Render Pipeline and Vulkan/OpenXR single-pass multiview. Splats render per eye; other compatible meshes stay in multiview. PLY/SPZ import with SHARP-style PLY support. MIT fork of Aras UnityGaussianSplatting by Prempi. Source only, no sample data.

  • Updated Oct 3, 2026
  • C#

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