What The Function: your AI agent decompiles games you own into C that compiles to the exact same bytes. Runs locally.
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Updated
Oct 15, 2026 - Python
What The Function: your AI agent decompiles games you own into C that compiles to the exact same bytes. Runs locally.
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
Decompilation of Sly Cooper and the Thievius Raccoonus for PS2
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
PaRappa the Rapper 2 (2001, PS2) decompilation
From-scratch, byte-matching decompilation of Super Mario 64 DS into C/C++, with a live progress atlas and matching tools.
Decompilation of snowboard kids 2 (N64)
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Decompilation of Neversoft's Spider-Man game (PC PORT)
Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.
Cumulative Patch for Tony Hawk's Pro Skater 2 PC
Native PC port of the PlayStation game Vandal Hearts, built on a byte-exact matching decompilation. Windows & Linux; bring your own disc.
A decompilation of Colin McRae Rally 2.0 (PC) (2000)
Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards
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