Planning package and read-only tooling for AI-Ascension map bundle inspection and deterministic rendering.
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Updated
Oct 2, 2026 - Rust
Planning package and read-only tooling for AI-Ascension map bundle inspection and deterministic rendering.
Public site for AI-Ascension: what is tested today, what is only proposed, and a browser replay of one gateway contract test.
Phase 1 workflow catalog, conformance, and integration delivery; runtime owned by sts2-harness.
Shared metadata contracts (identity, versions, error envelopes) in language-neutral schemas with golden test vectors.
Game-process adapter: a bounded main-thread work queue, versioned ABI check, and HTTP request admission limits.
Thin MCP tool adapter that maps approved calls to the authenticated gateway API without bypassing it.
Local-first browser application for authoring and inspecting Ascension workflows; validation and authority stay in sts2-harness.
Contributor guide, issue forms, security policy, and shared standards for the AI-Ascension organization.
Canonical AI Ascension brand sources, publication tooling, campaign kit, and rollout evidence.
In-memory control plane for game-host instances: lifecycle, one lease per instance with epoch fencing, and fixed routes.
Experiment coordinator for AI runs: episodes, a pluggable model-provider interface, replay of recorded records, and artifact lineage.
Inspector and controlled editor for the context an AI decision path receives; it invokes no provider or game.
Self-hosted AI-agent observability and experiment tracking with OpenTelemetry, MLflow, and Laminar.
Host-independent Rust domain core: typed game-state values, pure validation, and policy rules with no I/O.
Deterministic deployment supervision and crash recovery for AI-Ascension.
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