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ShellStream.Dispose deadlocks when the server closes the channel at the same time #1851
SSH.NET 2026.0.0 (tag 2026.0.0, 7b2fd3d). The same code is on develop today. .NET 10, Linux x64 and arm64.
Summary
Disposing a ShellStream while the server closes its channel can deadlock forever. The two threads take the same two locks in opposite order, and neither wait has a timeout:
Still inside that lock it calls _channel.Dispose() (ShellStream.cs:986).
Channel.Dispose(bool) calls Close() (src/Renci.SshNet/Channels/Channel.cs:844), which takes lock (_messagingLock) (Channel.cs:534).
Listener thread, handling the server's SSH_MSG_CHANNEL_CLOSE:
OnChannelClose calls OnClose() (Channel.cs:698), which calls Close() (Channel.cs:426) and takes lock (_messagingLock) (Channel.cs:534).
Still inside that lock it raises Closed (Channel.cs:578).
ShellStream.Channel_Closed handles it by calling Dispose() (ShellStream.cs:1006), which waits for lock (_sync) (ShellStream.cs:970).
If the caller enters step 1 of its path before the listener reaches step 3 of its own, each thread holds the lock the other one needs. A stack dump of a hung process shows exactly these two frames.
Repro
The race is timing-dependent. A simplified loop against a real OpenSSH server (a sketch of our test, not run as written here):
for(vari=0;i<100;i++){usingvarclient=newSshClient(host,port,user,password);client.Connect();varstream=client.CreateShellStream("xterm",80,24,0,0,4096);stream.WriteLine("exit");// the server closes the channel shortly afterstream.Dispose();// races with the listener's Channel_Closed -> Dispose}
In our test suite this hung 4 of 15 runs: a test class whose Dispose() disposed the ShellStream while the remote shell exited. The process never recovered; CI killed it after an hour.
Workaround we use
Call SshClient.Disconnect() before disposing the ShellStream. That stops the listener thread, so no Closed event can arrive while Dispose holds _sync. With it, 12 of 12 runs passed.
Possible fixes
In ShellStream.Dispose, detach the handlers and dispose _channeloutsidelock (_sync): take the lock only to set _disposed, then release it before calling _channel.Dispose().
Or, in Channel.Close, raise Closed after leaving lock (_messagingLock), so that no user code runs while that lock is held.
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