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This repository was archived by the owner on Jan 14, 2023. It is now read-only.
This repository was archived by the owner on Jan 14, 2023. It is now read-only.

After publishing my Android app on Google Play I've got "Supported devices 0" warning #37

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Description

@DmitryDzz

In the app's details in Google Play developer console there was a message: "Native platforms: commons-codec-1.8.jar, commons-io-2.4.jar, commons-lang-2.6.jar".

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  1. added a commit that references this issue on Nov 3, 2014
  2. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    you can't publish your app?

  3. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    codec-1.8.jar, commons-io-2.4.jar and commons-lang-2.6.jar are dependents on the libraries your wrote, and not for spring library.

  4. DmitryDzz commented on Feb 23, 2015

    @DmitryDzz
    Author

    Oh, seems like I didn't close the issue...
    I could publish my app. But it was visible for 0 devices :)
    I think I've solved this issue. And I've published the app after this fix. Now it is visible for most of devices on Google Play market.

  5. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    How i can see for how many devices is visible?

  6. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    I Publish my app without your fix, and I can install on all my devices.
    Is there other way to see which support devices for my app?

  7. DmitryDzz commented on Feb 23, 2015

    @DmitryDzz
    Author

    I saw that in my Google Play Developer Console. Take a look at "APK" tab. There's "Supported devices" field. Before I fixed the issue it was zero but at the same time I could install the apk on all my devices using adb. I couldn't do that from Market. The fix solved Market installation.

  8. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    if you do this fix, how you solve the duplicate multi-dex on android_core?
    Your fix maybe fit to your app, but it get a lot of work to ROS, and other ros app that compile with android_core, don't need that fix and can freely publish and support many devices.

  9. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    Thanks for the tip, I can see my app supported a 7266 devices.

  10. DmitryDzz commented on Feb 23, 2015

    @DmitryDzz
    Author

    Well... that's strange. I could build android_core after the fix. May be something changed since that time... It's great that your app is supported by other devices without this fix. Ok, can you rollback the changes? I'm afraid I'm too far from the project right now.

  11. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    we already rollback your change. you can look on the commits.

  12. talregev commented on Feb 23, 2015

    @talregev
    Contributor

    sorry for time consume :)

  13. DmitryDzz commented on Feb 23, 2015

    @DmitryDzz
    Author

    Oh, that's great. Thanks! :)

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