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This repository was archived by the owner on Apr 19, 2026. It is now read-only.
This repository was archived by the owner on Apr 19, 2026. It is now read-only.

OnRoomStatusChanged not called for all states. #10

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@cjserio

This is an API issue, not with the actual samples themselves but I've heard that other people are submitting GPG bugs to the AOSP database and getting them rejected for being in the wrong location.

This issue pertains to the C++ SDK (v1.4) on Android using NDK 10d. I've emailed Hak Matsuda about this and he has a logcat but I thought it would be good to have all issues I've found written down somewhere.

The docs state that OnRoomStatusChanged will report "ACTIVE" when all players are connected to the room. I have never seen any state ever appear in OnRoomStatusChanged except for "CONNECTING". Instead, I'm forced to rely on a successful callback from the ShowWaitingRoomUI in order to know that everyone's connected.

Activity

  1. jknight-nc commented on Nov 17, 2016

    @jknight-nc

    This seems like a huge issue to me.

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