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what exactly do you mean under "plugins "? What do your plugins do?
Thanks for the clarifications
ummm, My idea is that every node, or every type of node (such as Image Load Node), can be made into a plug-in (a '.dll 'file in windows).
I can then use the plug-in manager to invoke the DataModelRegistry function to dynamically add or remove new nodes.
This allows you to add new functionality without changing the code
Originally I had two plugins, three nodes. When I removed one of the plug-ins called tcp and reloaded it, I was left with only one node called demo. The same goes for adding nodes
Thanks for the video. I think your plugin system lies beyond the scope of the current project. Node editor mainly focuses on graphics and does not imply any logic behind your node model. Your work looks like a good extension to the existing code. Can you just import node editor into your project and extend its classes? For example, you could extend the Node Data Model Registry to make it capable of loading dlls
Thanks for the video. I think your plugin system lies beyond the scope of the current project. Node editor mainly focuses on graphics and does not imply any logic behind your node model. Your work looks like a good extension to the existing code. Can you just import node editor into your project and extend its classes? For example, you could extend the Node Data Model Registry to make it capable of loading dlls
What do you think?
Thank you very much for your answer! I will try to do it in the direction you said.
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isteelcx commentedon Nov 28, 2022
@QianMoth 你是不是把翻译软件的中文也粘贴过来了?
paceholder commentedon Nov 28, 2022
Hi @QianMoth ,
what exactly do you mean under "plugins "? What do your plugins do?
Thanks for the clarifications
zmoth commentedon Nov 28, 2022
ummm, My idea is that every node, or every type of node (such as Image Load Node), can be made into a plug-in (a '.dll 'file in windows).
I can then use the plug-in manager to invoke the DataModelRegistry function to dynamically add or remove new nodes.
This allows you to add new functionality without changing the code
zmoth commentedon Nov 28, 2022
Originally I had two plugins, three nodes. When I removed one of the plug-ins called tcp and reloaded it, I was left with only one node called demo. The same goes for adding nodes
4a0hr-q0v2d.mp4
paceholder commentedon Nov 28, 2022
Thanks for the video. I think your plugin system lies beyond the scope of the current project. Node editor mainly focuses on graphics and does not imply any logic behind your node model. Your work looks like a good extension to the existing code. Can you just import node editor into your project and extend its classes? For example, you could extend the Node Data Model Registry to make it capable of loading dlls
What do you think?
zmoth commentedon Nov 28, 2022
Thank you very much for your answer! I will try to do it in the direction you said.