**Function name** - [x] NetStats_BytesReceived - [x] NetStats_BytesSent - [ ] NetStats_ConnectionStatus - [x] NetStats_GetConnectedTime - [x] NetStats_GetIpPort - [ ] NetStats_MessagesReceived - [ ] NetStats_MessagesRecvPerSecond - [ ] NetStats_MessagesSent - [x] NetStats_PacketLossPercent playerid The ID of the player to get the connection status of. **Describe the function** The functions to given some network statistics. **Equivalent in MTA** https://wiki.multitheftauto.com/wiki/GetNetworkStats https://wiki.multitheftauto.com/wiki/GetNetworkUsageData **Additional information** https://sampwiki.blast.hk/wiki/NetStats_BytesReceived https://sampwiki.blast.hk/wiki/NetStats_BytesSent https://sampwiki.blast.hk/wiki/NetStats_ConnectionStatus https://sampwiki.blast.hk/wiki/NetStats_GetConnectedTime https://sampwiki.blast.hk/wiki/NetStats_GetIpPort https://sampwiki.blast.hk/wiki/NetStats_MessagesReceived https://sampwiki.blast.hk/wiki/NetStats_MessagesRecvPerSecond https://sampwiki.blast.hk/wiki/NetStats_MessagesSent https://sampwiki.blast.hk/wiki/NetStats_PacketLossPercent
Activity
Disinterpreter commentedon Jun 21, 2020
All functions depends on players. Many functions might be client side. So I think we should connect is with an issue of blue