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Description
What happened?
Currently the circleLine->polyLine function in immediateRenderer uses a for loop and draws normal lines separately which causes a rendering bug. (look at how there is a red dot every time a line ends/starts)
What should have happened?
The line should have been continous. I assume using the OpenGL LINE_LOOP draw type would fix this but I have no idea how the drawing system works so i am making an issue.
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wtf does the log have to do with this lmao
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beanbag44 commentedon Sep 29, 2026
yeah we should make new shaders or something for curved lines