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In this case it was the FPS meter in Stats.as - I took that apart piece by piece to figure that out. Switching to TextField with embedded text speeds it right back up again.
I'm filling this here based on your response about the bouncing ball getting 39 FPS - when it should actually get a bit more. I didn't look at the code, but it's mentioned that the FPS display doesn't update every frame - this could explain the more modest hit to performance that the example I linked above.
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