Skip to content

UNIX version(on linux) #498

Open
Open

Description

@darkstar252

The UNIX binaries for openlara crashes with original data from PC Game.

Activity

  1. XProger commented on Feb 9, 2025

    @XProger
    Owner

    hi, what the log?

  2. darkstar252 commented on Feb 9, 2025

    @darkstar252
    Author

    scan 276 files
    init gamepads:
    OpenLara (Mar 1 2023)
    Vendor : Mesa
    Renderer : AMD REDWOOD (DRM 2.50.0 / 6.12.11-1-MANJARO, LLVM 19.1.7)
    Version : 4.5 (Compatibility Profile) Mesa 24.3.4-arch1.1
    cache : /home/darkstar/.openlara/
    supports :
    variyngs count : 16
    binary shaders : true
    vertex arrays : true
    depth texture : true
    shadow sampler : true
    discard frame : false
    NPOT textures : true
    3D textures : true
    RG textures : true
    border color : true
    max level : false
    anisotropic : 16
    float textures : float = full, half = full

    shader: cache warm-up...
    shader: cache is ready
    meshes: 13
    rooms : 128 x 128
    objects : 512 x 256
    sprites : 1 x 1
    glyphs : 1024 x 512
    MegaMesh (i:56808 v:10387 a:3, size:559616)
    Read Slots...
    FPS: 0 DIP: 4 TRI: 40 RT: 0
    FPS: 0 DIP: 4 TRI: 40 RT: 0
    FPS: 70 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 59 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 4 TRI: 40 RT: 0
    FPS: 60 DIP: 7 TRI: 474 RT: 0
    FPS: 60 DIP: 7 TRI: 518 RT: 0
    FPS: 60 DIP: 7 TRI: 518 RT: 0
    FPS: 60 DIP: 6 TRI: 430 RT: 0
    meshes: 171
    rooms : 1024 x 1024
    objects : 1024 x 512
    sprites : 512 x 512
    glyphs : 1024 x 512
    MegaMesh (i:114666 v:50379 a:3, size:2070792)
    Violación de segmento (`core' generado)

    It quits when i start a new game with a coredump. But there is no coredumps in the same directory of the installed binary.

  3. darkstar252 commented on Feb 9, 2025

    @darkstar252
    Author

    Attaching coredump. There is no .log in the .openlara folder of my home directory.

  4. darkstar252 commented on Feb 13, 2025

    @darkstar252
    Author

    It seems like the executable program expects the DELDATA folder on it, which ispresent on the PSX game but not present on the PC for the loading screens.
    The game does not start because this files are not present on the PC version which has DATA folder FMV folder only. Can these be changed to no look for DELDATA folder if there is no PSXDATA on the main executable game folder?

  5. XProger commented on Feb 13, 2025

    @XProger
    Owner

    getGameScreen has the check if file doesn't exists, can't be a reason

  6. leahanderson1 commented on May 22, 2026

    @leahanderson1

    Yeah, I second this. running OpenLara from the "1" directory from Tomb Raider Remastered, and it gives me this crash log:

    scan 3002 files
    init gamepads:
    OpenLara (May 22 2026)
    Vendor   : Intel
    Renderer : Mesa Intel(R) Iris(R) Xe Graphics (TGL GT2)
    Version  : 4.6 (Compatibility Profile) Mesa 26.1.1-arch1.2
    cache    : /home/leah/.openlara/
    supports :
      variyngs count : 16
      binary shaders : true
      vertex arrays  : true
      depth texture  : true
      shadow sampler : true
      discard frame  : false
      NPOT textures  : true
      3D   textures  : true
      RG   textures  : true
      border color   : true
      max level      : false
      anisotropic    : 16
      float textures : float = full, half = full
    
    shader: cache warm-up...
    shader: cache is ready
    meshes: 13
    rooms   : 128 x 128
    objects : 512 x 256
    sprites : 1 x 1
    glyphs  : 1024 x 1024
    MegaMesh (i:56808 v:10387 a:3, size:559616)
    Segmentation fault         (core dumped) ~/OpenLara/bin/OpenLara
    
  7. leahanderson1 commented on May 22, 2026

    @leahanderson1

    adding DELDATA makes it work perfectly fine

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions