- [x] sh2 asm rasterizer - [x] sh2 asm vertex processing - [x] sh2 asm face processing - [ ] sh2 asm OT processing - [ ] m68k audio playback - [ ] Multi-CPU renderer tasks distribution
Activity
#407 32X support, initial commit, cinematic cutscenes
#407 32X sprites and UI, use VDP fill for screen cleaning, fps counter
[-]32X port[/-][+]32X[/+]#407 32X use Chilly Willy's CRT code for Mars & Genesis, use preproce…
#407 32X use asm code for matrix math and misc functions, watch dog t…
#407 32X rasterize_asm
#407 32X use 2px texturing, aligned gLightmap address optimization
#407 32X change matrix layout (int16 rot + int32 trans), transformMes…
#407 32X SH-2 asm for getSector and transformRoom, int16 matrix 3x4, …
#407 32X add missing transformRoom.s
#407 32X S/F/FT/FTA/GT/GTA SH-2 rasterization asm, transform optims, …
#407 32X geometry transform optimization
#407 32X on-chip 2k rasterization code test (slower)
#407 32X add SH-2 ASM faceAdd* routines, on-chip blocks for prepare a…
vanhalendlrband commentedon Jun 17, 2022
This looks promising. I hope this can be completed soon, im really excited about this being on 32x
vanhalendlrband commentedon Jun 20, 2022
So does this technically mean TR 1-4 is possible once this is complete?
XProger commentedon Jun 21, 2022
@vanhalendlrband I doubt, next games have richer geometry, it will be slow and unplayable :\
vanhalendlrband commentedon Jun 21, 2022
Thats ok, more than happy with the first one being on there.
#407 OT processing optimizations (next/prev vertex index pre-fill)
vanhalendlrband commentedon Sep 7, 2022
Im really excited about this! Go OpenLara 32X! I check this almost everyday
#407 32X data packer (WIP)
#407 32X optimizations, increase fog distance (2 blocks)
xleafiex commentedon Oct 8, 2023
any news on 32x
Gorilli09 commentedon Dec 2, 2024
Add CD 32X support.
ProximalElk6186 commentedon Jul 7, 2025
Any updates?