中文介绍
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README in English
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A new mod loader for Worldbox after NCMS, with an Android version, called NML for short. Detailed introduction look Gitbook.
- Download NeoModLoader.dll (and NeoModLoader.pdb) in "releases" at the right of the page and put it in GAMEPATH/worldbox_Data/StreamingAssets/mods folder
- Delete NCMS_memload.dll (They can be installed together but not suggested)
- Start the game with experimental mode enabled
It is recommended to subscribe to the NML item on the Steam Workshop to receive automatic updates
- Use a suitable Mono mod loader for worldbox, like FusionCore
- Move NeoModLoader.dll to
<Persistentdata>/mods - enable experimental mode and start the game
- Sideload a mono ipa of worldbox.
- enable JIT in a suitable way, jailbreak, stikdebug, etc.
- move NeoModLoader to files/Worldbox/mods
- enable experimental mode and launch the game with JIT enabled
- clone
- Open NeoModLoader.csproj with IDE(VS/Rider/others) and click "Build"
- clone
- Download and install .NET Core SDK
- cd path-to-folder-of-NeoModLoader.csproj
- Run
dotnet build NeoModLoader.csproj
All contributions are welcome. But to avoid time wasted, follow the below steps.
For small fixes:
- Fork
- Coding
- Pull request
- Wait for result
New features or code reconstruction:
- New issue about what you want to do and simple reasons about it
- After discussion, do it as small fixes.
- Auto layout window
- Mod one-click install for various platforms
- Manage vanilla tab buttons
- Assembly-CSharp mod support(modify game code)
