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Support explicit interface implementations for shader entry points - #856

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Sergio0694 merged 5 commits into
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dev/shader-explicit-entry-points
Sep 21, 2024
Merged

Sergio0694 merged 5 commits into
mainfrom
dev/shader-explicit-entry-points

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Closes #855

Description

This PR updates the DX12/D2D generators to correctly handle entry points using explicit interface implementations.
It also adds a small performance improvement when rewriting entry point methods with no implicit locals.
Lastly, it adds one more transpiled source unit test (as well as new tests for the new supported scenario).

@Sergio0694 Sergio0694 added the bug fix ✅ A fix for a reported/discovered bug label Sep 21, 2024
@Sergio0694
Sergio0694 merged commit f077308 into main Sep 21, 2024
@Sergio0694
Sergio0694 deleted the dev/shader-explicit-entry-points branch September 21, 2024 17:45
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Shader compilation failed when implementing IComputeShader interface in a different way.

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