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Use local D3D12 bindings for ComputeSharp - #612

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Sergio0694 merged 10 commits into
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dev/self-contained-d3d12
Oct 18, 2023
Merged

Sergio0694 merged 10 commits into
mainfrom
dev/self-contained-d3d12

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This PR uses the local TerraFX.Interop.Windows fork for ComputeSharp, so it's self-contained even on .NET 6 and later.

@Sergio0694 Sergio0694 added optimization 🚀 Performance improvement to existing APIs breaking change 💣 A change that is either binary or source breaking labels Oct 12, 2023
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Sergio0694 force-pushed the dev/self-contained-d3d12 branch 5 times, most recently from 8335a95 to 31fdccd Compare October 17, 2023 23:54
@Sergio0694
Sergio0694 force-pushed the dev/self-contained-d3d12 branch from 9ab53d7 to 5704750 Compare October 18, 2023 10:08
@Sergio0694
Sergio0694 merged commit cc78604 into main Oct 18, 2023
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Sergio0694 deleted the dev/self-contained-d3d12 branch October 18, 2023 10:48
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breaking change 💣 A change that is either binary or source breaking optimization 🚀 Performance improvement to existing APIs

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