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Add support for ICanvasFactoryNative.RegisterEffectFactory in PixelShaderEffect<T> - #512
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Minimal repro: Source code (click to expand):public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
Test();
}
void Test()
{
var myClass = new MyClass();
IntPtr myClassUnknown = Marshal.GetIUnknownForObject(myClass);
Guid myClassGuid = typeof(IMyInterface).GUID;
int hresult = Marshal.QueryInterface(myClassUnknown, ref myClassGuid, out _);
Marshal.ThrowExceptionForHR(hresult);
}
}
[Guid("E042D1F7-F9AD-4479-A713-67627EA31863")]
[ComImport]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IMyInterface
{
[PreserveSig]
int Foo();
}
public sealed class MyClass : IMyInterface
{
unsafe int IMyInterface.Foo()
{
return 0;
}
} |
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Closes #502
Description
This PR adds support for registering effect factories for
PixelShaderEffect<T>objects. This allows creating a new RCW from an orphaned D2D effect that was previously retrieved from aPixelShaderEffect<T>, which as since been unrealized/changed.