## Summary Convert the currently hardcoded game mode definitions (Deathmatch, Team Deathmatch, Faction Deathmatch) to TOML files. ## Deliverables - \`modes/deathmatch.toml\` -- FFA mode with frag/time limits - \`modes/team-deathmatch.toml\` -- Team mode with team scoring - \`modes/faction-deathmatch.toml\` -- Faction-based teams Each mode file defines: name, description, team settings, default limits, and event handler bindings. ## Reference - [TOML Reference](https://github.com/SandboxServers/OpenBC/blob/main/docs/modding/toml-reference.md) -- Game mode format ## Acceptance Criteria - [ ] Three stock mode TOML files created - [ ] Server loads mode from TOML instead of hardcoded logic - [ ] Game behavior unchanged when using TOML mode files - [ ] Mod can provide a custom mode TOML and it loads correctly Depends on: #124 (TOML parser) Blocks: #120
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