## Summary Extract kill tracking, damage ledger, frag/score/time limit checking, and end/restart game logic into a standalone scoring module DLL. ## Responsibility - Kill attribution (track who killed whom and how) - Score tracking (kills, deaths, points per player) - Damage ledger (last-hit attribution for indirect kills) - Frag limit checking - Time limit checking - End game condition detection and notification - Restart game flow - SCORE_CHANGE_MESSAGE and SCORE_MESSAGE wire construction - Fire events: `score_changed`, `game_ended`, `game_restarted` ## Acceptance Criteria - [ ] Scoring tests pass through module interface - [ ] Frag limit and time limit triggers work - [ ] End/restart game flow matches current behavior - [ ] Configurable via TOML (kill_points, death_penalty, team_kill_penalty) Depends on: #125, #127 (combat module fires ship_killed) Blocks: #120
Activity