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[CTW/12v12] Countryside #1389

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Description

@Alphaboy98yt

Checklist

  • I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
  • I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
  • I am the either the original author or one of the original authors of this map OR I have explicit permission from the original authors to submit it for inclusion on Overcast Community in this manner, and have provided proof of such permission.
  • I have read and understood the map submission guidelines.
  • I have created an XML file.
  • I have created a map image.
  • I have uploaded the map zip file to a file sharing service.
  • The map has been tested locally to make sure it works.

Map Name

Countryside

Gamemode & Map Description

CTW, two teams

Team Sizes

12v12

Screenshots

No response

XML

XML in Map Image

Map Image

Countryside XML (1).xml

Image

Map Download

Countryside Download map (2).zip

Activity

  1. added
    mapThis issue is related to a map in the repository
    submissionThis map is being submitted to Overcast Community
    on Oct 8, 2026
  2. rockymine commented on Oct 8, 2026

    @rockymine
    Contributor

    Saw this map on mapmaker already and it looks really nice. Great job with all the details added!

  3. eliminate123 commented on Oct 8, 2026

    @eliminate123
  4. self-assigned this
    on Oct 8, 2026
  5. Alphaboy98yt commented on Oct 11, 2026

    @Alphaboy98yt
    Author
  6. eliminate123 commented on Oct 11, 2026

    @eliminate123
  7. Javggg commented on Oct 11, 2026

    @Javggg
    Member

    Thanks for your submission, the map looks great!
    There are a few minor details that need fixing before loading:

    • Initial version should be 1.0. I think you bumped it because you changed some stuff, but that's only needed once the map has been loaded.
    • Proto should be 1.5.1.
    • It needs a map.png.
    • Given that there are a lot of different blocks and items around the map, players' inventories can get filled with junk pretty fast, especially for defenders. You should add more items to itemremove.
    • Instead of giving the player infinite resistance and removing it once they get out of spawn, it's better to just give them 4 or 5 seconds of it.
    • These filters are not needed. You can use red-team and blue-team as filters directly:
    <!-- instead of having these -->
    <team id="only-red">red-team</team>
    <team id="only-blue">blue-team</team>
    
    <!-- refer to them directly -->
    <apply enter="red-team" ... /> 
    <apply enter="blue-team" ... /> 
    • There's no need to use unions when there's only one region inside them:
    <!-- instead of having these -->
    <union id="blues-woolrooms">
      <region id="blue-wool"/>
    </union>
    <union id="reds-woolrooms">
      <region id="red-wool"/>
    </union>
    
    <!-- refer to them directly -->
    <apply region="blue-wool" ... />
    <apply region="red-wool" ... />

    Regarding the “advertising”: I don't think it's a bad thing to let people know the tools you used, but since that specific tool is still being worked on and is also invite-only, listing it as a contributor isn't ideal for now, so thanks for removing it.

  8. Alphaboy98yt commented on Oct 13, 2026

    @Alphaboy98yt
    ContributorAuthor

    yo thanks for the feedback Javggg

    things has been changed as requested:

    Countryside.zip

  9. added
    loadedThe map has been loaded onto Overcast Community
    on Oct 15, 2026
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