Predicts and visualizes bullet ricochet paths using raycasting, with glass-shattering on impact.
- Path Prediction: Simulates bullet trajectory ahead of time using raycasting and reflection off surfaces.
- Real-Time Visualization: Renders the predicted path and animates the bullet flying along it, segment by segment.
- Glass Shattering: Breaks glass surfaces into pieces on impact.
- Download
Bullet.luaufrom this repository. - Place it inside your bullet model, alongside
BulStartandBulEndattachments. - Open
Place.rbxlto see a working example setup.
The script expects two Attachment instances as siblings:
BulStart— where the bullet starts.BulEnd— where the bullet ends (fired direction).
