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DefinitelyRus/README.md

Greetings.

I am definitely Rus. Developer of gizmos, doohickeys, and thingumbobs.

🔻❤️🔻

Background

  • Software Engineer Intern (Feb to Apr 2026)
  • Bachelor of Science in Computer Science - Major in Game Development
  • TVL-ICT Graduate - Computer Programming Specialization

 

Back-end & Desktop Development

I use .NET + C# by default for most projects. I'm comfortable developing projects from scratch with a good sense for optimized yet maintainable code. I'm also familiar—albeit a little rusty—with Java and Python, which I've used in older projects.

A table of some of my back-end and desktop projects.

Some back-end & desktop projects

Project Technologies Status Description
EZ Business Manager C#, .NET, ASP.NET, SQLite On hiatus since 2026. A super easy-to-use business management software—so easy, that a toddler can use it.12
Hatsu.NET (Closed-source) C#, .NET, Discord.NET, PostgreSQL Unknown since 2026. One of the Discord bots of all time.
RecursionUI Java, Jswing Completed in 2023. A Java Jswing GUI project showcasing efficient recursion. Implements multiprocessing because I was bored.
InfoApp C#, .NET, Windows Forms Completed in 2022. Commissioned Windows Forms showcase app. Displays static information.
LazyJavie Java, Discord JDA, MySQL Completed in 2021. Homemade utility Discord bot using Discord JDA. It likes to pretend to be useful.
 

Game Development

I use Godot Engine with GDScript for small/cross-platform projects and C# + .NET on larger/desktop-only ones. I'm comfortable making games there, but my experience is limited to core functions and gameplay-focused aspects only—I've historically employed help for things like UI, animations, 3D, and level layouts.

Besides Godot, I also used Unity Engine, but I found it too slow and prone to errors for little to no benefit given the scope of my projects, hence my preference towards Godot. I can also make games without a game engine at all, namely, using Raylib on C#.

Note

All listed game projects except Memory Loss were made in collaboration with other contributors. Their contributions were largely in player-facing elements such as UI, level design, importing assets, etc.; I wrote nearly all gameplay-related logic on these projects.

A table of some of my game projects.

Some game projects

Project Technologies Status Description
Project Sentient Intelligence C#, .NET, Godot Completed in 2025. A Roguelike-RTS game as a research tool. Awarded "Best Thesis" for the Game Development major.
Suave C#, .NET, Raylib Completed in 2025. "Bring a knife to a gunfight."—Dodge, dash, dice.
Memory Loss C#, .NET, Raylib Completed in 2025. A simple memory game made with zero internet access and no game engine in under 2 hours.
Edgers of Space C#, .NET, Unity Completed in 2025. A 2-player, 1-keyboard spaceship battle game. My sister liked it.
GrammarQuest GDScript, Gemini, Godot, Hopes & Prayers Completed in 2025. A commissioned AI-powered 3D turn-based English grammar battler. Pretty fun, actually.

 

Web development

While I've made simple webpages before for school projects, they're all limited to bare HTML + CSS + JavaScript, so I've recently gotten into using tools like React.

As they say, "full-stack devs are just back-end devs who learned to do front-end", so I took that literally and began learning front-end. I'm still very new to front-end development and design, so my projects aren't the fanciest, but they get the job done. They'll start to look and work better soon enough.

A table of some of my front-end projects.

Some front-end projects

Project Technologies Status Description
Portfolio Site TypeScript, CSS, React, Vite Ongoing It's a 100% human-made portfolio site.
HTML Alarm Clock HTML, CSS, JavaScript Completed in 2022. A surprisingly flexible web alarm clock.
Online Colorblind Test HTML, CSS, JavaScript Completed in 2021. It shows you PNGs of existing colorblind tests.
 

Other tech projects

A table of some of my non-software tech projects.
Project Technologies Status Description
Home lab Linux, Docker, Jellyfin, Tailscale, qBittorrent, Syncthing, Samba, RAID, etc. Forever ongoing It sometimes runs as a Minecraft server host.
Automated Moisture-sorting Garbage Bin Arduino, Various electronics Completed in 2025. I was commissioned to help in someone else's capstone project.
 

Other things I do

  • YT video script writing
  • YT video hosting (on-camera & voiceover)
  • YT video editing
  • Narrative writing
  • Music production (eh, kinda.)

 

Shameless Self-promotion

You can find my other work here:

 

Contact Me

If you have any questions or requests that you believe I can deliver on, please hesitate to send me a message3 here:

  • Email: rus.git@pm.me
  • Discord: _rus

Footnotes

  1. The EZBM project includes 2 front-end interfaces made in React and in .NET Razor Pages respectively, neither of which I made. The React site was made by another contributor, while the Razor Pages was entirely vibe-coded for testing purposes. Only EZBM.Core and EZBM.DesktopHost were made by me. ↩

  2. The current UI design is rather standard; it'll be redesigned to follow the original vision. ↩

  3. Yes, that typo was a joke. Most people read so quickly that they don't notice it, so I put it there because it's funny when they finally do. ↩

Pinned Loading

  1. Manibela-Mania Manibela-Mania Public archive

    As a jeep driver, there's no time to reverse. Brake in time or miss your passenger!

    C#

  2. ProjectSentientIntelligence ProjectSentientIntelligence Public archive

    An roguelike RTS mobile resource management game that's built to be fun and challenging from the ground up.

    C# 2

  3. BeamBattle BeamBattle Public archive

    ShaderLab

  4. HTML-Alarm-Clock HTML-Alarm-Clock Public archive

    JavaScript 1

  5. InfoApp InfoApp Public archive

    C#