I am definitely Rus. Developer of gizmos, doohickeys, and thingumbobs.
🔻❤️🔻
- Software Engineer Intern (Feb to Apr 2026)
- Bachelor of Science in Computer Science - Major in Game Development
- TVL-ICT Graduate - Computer Programming Specialization
I use .NET + C# by default for most projects. I'm comfortable developing projects from scratch with a good sense for optimized yet maintainable code. I'm also familiar—albeit a little rusty—with Java and Python, which I've used in older projects.
A table of some of my back-end and desktop projects.
| Project | Technologies | Status | Description |
|---|---|---|---|
| EZ Business Manager | C#, .NET, ASP.NET, SQLite | On hiatus since 2026. | A super easy-to-use business management software—so easy, that a toddler can use it.12 |
| Hatsu.NET (Closed-source) | C#, .NET, Discord.NET, PostgreSQL | Unknown since 2026. | One of the Discord bots of all time. |
| RecursionUI | Java, Jswing | Completed in 2023. | A Java Jswing GUI project showcasing efficient recursion. Implements multiprocessing because I was bored. |
| InfoApp | C#, .NET, Windows Forms | Completed in 2022. | Commissioned Windows Forms showcase app. Displays static information. |
| LazyJavie | Java, Discord JDA, MySQL | Completed in 2021. | Homemade utility Discord bot using Discord JDA. It likes to pretend to be useful. |
I use Godot Engine with GDScript for small/cross-platform projects and C# + .NET on larger/desktop-only ones. I'm comfortable making games there, but my experience is limited to core functions and gameplay-focused aspects only—I've historically employed help for things like UI, animations, 3D, and level layouts.
Besides Godot, I also used Unity Engine, but I found it too slow and prone to errors for little to no benefit given the scope of my projects, hence my preference towards Godot. I can also make games without a game engine at all, namely, using Raylib on C#.
Note
All listed game projects except Memory Loss were made in collaboration with other contributors. Their contributions were largely in player-facing elements such as UI, level design, importing assets, etc.; I wrote nearly all gameplay-related logic on these projects.
A table of some of my game projects.
| Project | Technologies | Status | Description |
|---|---|---|---|
| Project Sentient Intelligence | C#, .NET, Godot | Completed in 2025. | A Roguelike-RTS game as a research tool. Awarded "Best Thesis" for the Game Development major. |
| Suave | C#, .NET, Raylib | Completed in 2025. | "Bring a knife to a gunfight."—Dodge, dash, dice. |
| Memory Loss | C#, .NET, Raylib | Completed in 2025. | A simple memory game made with zero internet access and no game engine in under 2 hours. |
| Edgers of Space | C#, .NET, Unity | Completed in 2025. | A 2-player, 1-keyboard spaceship battle game. My sister liked it. |
| GrammarQuest | GDScript, Gemini, Godot, Hopes & Prayers | Completed in 2025. | A commissioned AI-powered 3D turn-based English grammar battler. Pretty fun, actually. |
While I've made simple webpages before for school projects, they're all limited to bare HTML + CSS + JavaScript, so I've recently gotten into using tools like React.
As they say, "full-stack devs are just back-end devs who learned to do front-end", so I took that literally and began learning front-end. I'm still very new to front-end development and design, so my projects aren't the fanciest, but they get the job done. They'll start to look and work better soon enough.
A table of some of my front-end projects.
| Project | Technologies | Status | Description |
|---|---|---|---|
| Portfolio Site | TypeScript, CSS, React, Vite | Ongoing | It's a 100% human-made portfolio site. |
| HTML Alarm Clock | HTML, CSS, JavaScript | Completed in 2022. | A surprisingly flexible web alarm clock. |
| Online Colorblind Test | HTML, CSS, JavaScript | Completed in 2021. | It shows you PNGs of existing colorblind tests. |
A table of some of my non-software tech projects.
| Project | Technologies | Status | Description |
|---|---|---|---|
| Home lab | Linux, Docker, Jellyfin, Tailscale, qBittorrent, Syncthing, Samba, RAID, etc. | Forever ongoing | It sometimes runs as a Minecraft server host. |
| Automated Moisture-sorting Garbage Bin | Arduino, Various electronics | Completed in 2025. | I was commissioned to help in someone else's capstone project. |
- YT video script writing
- YT video hosting (on-camera & voiceover)
- YT video editing
- Narrative writing
- Music production (eh, kinda.)
You can find my other work here:
- YT Video Essays (All videos WIP)
- YT Videos on whatever the heck I want
- itch.io
If you have any questions or requests that you believe I can deliver on, please hesitate to send me a message3 here:
- Email:
rus.git@pm.me - Discord:
_rus
Footnotes
-
The EZBM project includes 2 front-end interfaces made in React and in .NET Razor Pages respectively, neither of which I made. The React site was made by another contributor, while the Razor Pages was entirely vibe-coded for testing purposes. Only
EZBM.CoreandEZBM.DesktopHostwere made by me. ↩ -
The current UI design is rather standard; it'll be redesigned to follow the original vision. ↩
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Yes, that typo was a joke. Most people read so quickly that they don't notice it, so I put it there because it's funny when they finally do. ↩
