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fix/stuck-squad doesn't cover the current stuck-squad modes #6008

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@ab9rf

Stuck Squads bug
OP is down ~80 dwarves: one squad went missing, three rescue squads sent per DFHack's instructions also got stuck, replacement-member squads stuck too, and fix/retrieve-units did nothing. Repeated anecdotal correlation: pastured war/labor animals, and egg-laying pets trying to roost unfertilized eggs on nestboxes.

Possibly actionable items: broaden detection (e.g., squads flagged off-site longer than N days whose units never arrive - is there a way we can determine how long a squad "should" be gone?). Maybe add a notifier for pet/pasture blockers.

We know the existing tools don't do enough. This is a recurring complaint that deserves our concerted attention.

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  1. Bumber64 commented on Oct 20, 2026

    @Bumber64
    Member

    Do we need a save to analyze the issue?

    Presumably we can detect if an army isn't making progress towards its goal? Before the more recent Bay12 fixes, I think I had one that was permanently camping.

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