Skip to content

Latest commit

 

History

History
47 lines (29 loc) · 1.39 KB

File metadata and controls

47 lines (29 loc) · 1.39 KB

ArtCraft Roadmap

2026 Goals (non-exhaustive)

Product

  • Make ArtCraft better and more useful than model aggregation websites (our #1 goal). We don't dislike those websites; we just set a high standard for ourselves.

  • Build the best "tangible" computing surfaces where you can mold scenes and videos like clay and direct them with precision and clarity.

  • Add every model and provider into ArtCraft so you can build your own crafting IDE. Nothing will be left out.

  • Build purpose-specific image models, eg. for relighting scenes and reposing characters and props.

Studio

  • Build our content studio. Make lots of narrative shorts and at least one feature-length AI film by the year's end. Theatrical distribution, but also lots of social media content. (We are creators, and we want to employ more creators!)

  • Host festivals and competitions, including in-person meetups and screenings.

Architecture

  • Remove dependence on ArtCraft hosted services.

  • More Rust, more speed.

  • Code cleanup, more/better tests, CI, ...

Community

  • Build a safe community free of negativity and anti-AI stigma. A community of filmmakers and artists.

Loftier Goals

  • Build an Open OpenAI / Google / Anthropic. Open models, open platforms, open hardware. Why? Because the future could be bleak without it. How, you might ask? Get in touch if you're curious.

  • Don't Be Evil™